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Computer Game and Simulation Development – Programming Track A.S. (CGPS)

Attention This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.
This degree is designed for students preparing to enter a program leading to a baccalaureate degree at a fouryear college or university. Game design and development course work, along with programming skills in scripting languages, Adobe Flash ActionScript, and C++ may lead the graduate into programs of study including Game Programming and Simulation Development, Computer Science, Information Systems, or other technology degrees. Students utilize industry-standard development environments, two-dimensional graphics software, scripting languages, as well as two- and three-dimensional game engines to develop games and simulations in a team environment for both the personal computer and mobile platforms. Effective project management techniques are used as games are developed collaboratively.

Upon successful completion of this program, graduates will be able to:
• transfer to a four-year college or university for further study.
• create visual artistic assets for use in computer games and simulation projects often developed collaboratively with the Digital Art Track students.
• design and program user experiences in computer video games from concept to completion using two- and three-dimensional game engines in a team-based work environment using appropriate project management strategies. • design engaging mechanics and systems for game projects.
• develop applications using scripting languages, Adobe Flash ActionScript, and C++.

Transfer information for this program is on file in the Transfer Center. For more information, contact an academic advisor or counselor.
First Semester
Course Number Course Name Course Credits
Art 107 Digital Design 3
CIS 105 Intro to Computers and Applications 3
CIS 112 Computational Thinking and Programming Logic 3
CIS 180 Introduction to Project Management 2
Eng 105 College English I 3
Semester Total 14
Second Semester
Course Number Course Name Course Credits
Art 118 2D Game and Simulation Graphics 3
CIS 118 Game and Simulation Programming Fundamentals 3
CIS 133 User Experience Design 3
ENG 106 Introduction to Literature 3
Elective Humanities/Social Science 3
Semester Total 15
Third Semester
Course Number Course Name Course Credits
CIS 114 Intro to Game Design 3
CIS 155 Intro to Computer Science – Structured Programming C++ 3.5
CIS 181 3D Game and Simulation Programming 3
MAT 160 College Algebra or higher level Math course 3
Elective Humanities/Social Science 3
Semester Total 15.5
Fourth Semester
Course Number Course Name Course Credits
Elective Physics 4-5
CIS 209 or CED 272 Computer Game and Simulation Programming Capstone or Internship 3
CIS 165 Data Structures – C++ 3.5
Elective Humanities/Social Science 3
Elective* Free Electives  2
Semester Total 15.5-16.5
Credit Total 60-61
*Recommended free electives: CIS 222, CIS 255, ART 132, ART 248, BUS 248, DMP 116. Students should consult the catalog of the four-year college or university to which he or she plans to transfer to ensure that degree requirements are being properly met. Transfer information for this program is on file in the Transfer Center. For more information, contact a faculty advisor or counselor.